# GTA 6 Stunt Jump Locations in Vice City: All 50 Ramps Coordinates Map
Catching air over Vice City’s sun-drenched neon strip isn’t just a legacy thrill—it remains a core requirement for players eyeing a 100% completion stat. Ever since Rockstar Games first introduced unique stunt jumps in Grand Theft Auto III, hitting a hidden ramp at top speed while the game engine shifts into cinematic slow-motion has been an iconic rite of passage. In Grand Theft Auto VI, the stakes are significantly higher. Driven by Rockstar’s upgraded RAGE 9 engine, vehicle weight distribution, dynamic wind shear, suspension rebound, and environmental destruction reshape how every single stunt launch plays out across the broader state of Leonida.

*Tuning your vehicle's acceleration and suspension geometry is critical before taking on Vice City's most unforgiving multi-story stunt launches.*
Finding all 50 stunt jumps hidden across Vice City Metro, Port Vice, Grassriver, and the surrounding keys requires meticulous map scanning and precise driver control. A minor steering input mid-launch can throw off your roll angle, sending your car flipping into the ocean or smashing frame-first into a beton retaining wall.
---
## RAGE 9 Stunt Physics & Landing Mechanics Explained
Clearing stunt jumps in GTA 6 involves far more than pressing the accelerator down a straight line. Rockstar Games overhauled vehicle dynamics, replacing the arcade-like snap-to-axis rotations of earlier titles with realistic momentum-based physics. Understanding how the game evaluates a jump determines whether you get the coveted "Stunt Jump Completed" banner or suffer a bone-crunching wreck.
### The Anatomy of a Successful Stunt Jump
To trigger and clear a stunt jump in GTA 6, the game engine tracks three distinct telemetry checkpoints:
1. **The Takeoff Zone:** Your tires must cross the physical threshold of the designated ramp—whether it is a wooden kicker, a collapsed highway slab, an earth mound, or a trailer bed—at or above a specific minimum speed.
2. **Flight Vector & Clearance:** Once airborne, your vehicle must clear specific terrain obstacles (such as dual-lane highways, security fences, or canal waterways) without clipping structural hitboxes. Minor collisions with light foliage won't fail the jump, but scraping a concrete barrier instantly invalidates the attempt.
3. **The Target Landing Zone:** Every jump features an invisible landing zone polygon on the terrain. You must land all four wheels (or two for motorcycles) simultaneously inside this target zone without rolling over or slamming into a static prop immediately upon impact.
> [PRO-GAMER HACK]: Tap the handbrake second before hitting a steep ramp kicker to compress your rear suspension. Releasing it right at the tip converts rear axle torque into maximum launch angle, giving you up to 15% extra distance on high-elevation urban jumps.
### How Vehicle Weight, Air Pitch Control, and Suspension Work
Vehicle choice dictates your air control profile. Hypercars possess massive top-end speed, but their stiff race suspension offers near-zero shock absorption when dropping six stories off a parking garage roof. Soft suspension setups absorb harsh impacts, preventing your chassis from bottoming out and spinning off course upon landing, but they can induce low-RPM body roll during tight runway approaches.
Mid-air steering controls permit pitch and roll adjustments. Pitching the nose slightly upward keeps your front bumper from digging into the asphalt on landing, while levelling your side-to-side roll ensures all tires touch down evenly.
---
## Best Vehicles for Clearing Stunt Jumps in Leonida
Not every vehicle in your safehouse garage can handle every ramp across the map. Tailoring your ride to the jump geometry prevents hours of frustrating retries.
```
+---------------------+-------------------+---------------------+-----------------------+
| Vehicle Class | Acceleration Rate | Air Control Pitch | Ideal Stunt Scenario |
+---------------------+-------------------+---------------------+-----------------------+
| Tuned Sports Coupe | Extreme (0-60 fast)| High Stability | Tight Urban Alleyways |
| Hypercar / Supercar | Maximum Top Speed | Low Pitch Margin | Long Highway Gaps |
| Off-Road Dirt Bike | High Instant Torque| Maximum Yaw/Roll | Narrow River Kickers |
| Performance SUV | Moderate Torque | Heavy Mass Drop | Multi-Level Parking |
+---------------------+-------------------+---------------------+-----------------------+
```
When tackling cramped downtown alleys where launch strips are brief, high-torque all-wheel-drive (AWD) sports coupes shine. For wide-open stretches along highway interchanges or long water gaps, top-speed supercars are non-negotiable.
If you are exploring the vast terrain variations of the state, check out our breakdown comparing the [GTA 6 Map Size vs GTA 5: How Big Is Leonida Compared to Los Santos?](/news/gta-6-map-size-vs-gta-5-leonida-comparison) to understand how regional distances impact fast travel and exploration routes.
---
## Vice City Stunt Jump Locations: Regional Breakdown
Vice City is divided into distinct zones, each offering unique architecture and environmental obstacles. From wooden loading ramps in industrial docks to ruined concrete overpasses downtown, here is where to find every cluster of ramps.

*The sprawling cityscape of Vice City contains dozens of urban jump launchpads hidden atop parking garages, alleyways, and elevated rails.*
### Zone 1: Vice Beach & Ocean Drive Sector (Jumps 1–12)
The eastern coastal corridor features high-traffic beachfront promenades, hotel rooftop access ramps, and wooden lifeguard stand launches.
* **Jump 01 (Ocean Drive South):** Located at the southern tip of the main strip. A dirt mound behind the art-deco hotel points eastward toward the beach promenade. *Requirement:* Moderate speed using a sports car; over-launching will send you crashing into palm trees.
* **Jump 02 (Ocean Beach Pier):** A wooden maintenance ramp sitting at the end of the public pier. You must jump over the marina channel onto the far deck.
* **Jump 03 (Washington Beach Alley):** Tucked behind the commercial strip in an alleyway. A metal trailer ramp launches you over a brick alley wall into a adjacent hotel swimming pool patio.
* **Jump 04 (Starfish Island Bridge Approach):** A wooden kicker positioned along the canal bank right before the bridge entrance. Requires landing past the mid-river boat dock.
* **Jump 05 (North Beach Hotel Rooftop):** Accessible via a multi-story parking garage ramp. Speed down the top tier and hit the orange plywood ramp to vault across the street onto the opposite roof.
* **Jump 06 (Vice Point Promenade):** A raised concrete planter on the eastern boardwalk. Requires high entry speed to clear the pedestrian walkway and land squarely on the open sand below.
* **Jump 07 (Vice Point Mall Parking Structure):** Located on the northern multi-deck parking garage. Drive up the access lane and launch off the exposed structural barrier down onto the boulevard below.
* **Jump 08 (Haulover Inlet Bridge):** A broken concrete guardrail on the old drawbridge section. Launching here carries your vehicle over the inlet waters toward the grassy island spit.
* **Jump 09 (Ocean Drive North Hotel Lawn):** A timber landscaping ramp near the northern resort strip. Vaults over the resort fence into an open golf cart pathway.
* **Jump 10 (Washington Canal South Bank):** An earth embankment along the drainage canal. High-speed dirt bike launches work best here to clear the entire water channel width.
* **Jump 11 (Vice Beach Construction Yard):** A soil dump mound inside the active building site. Requires dodging heavy equipment during your approach run.
* **Jump 12 (Marina Bay Dock Ramp):** A wooden loading dock ramp at the pleasure boat marina. Clear the moored yachts to land on the eastern breakwater deck.
### Zone 2: Downtown Vice City & High-Rise District (Jumps 13–24)
Downtown features intense verticality, narrow alleyway approaches, and hazardous landing targets surrounded by glass skyscrapers.
* **Jump 13 (Downtown Office Plaza):** A metal maintenance kicker set up near a modern glass tower plaza. Launches over the central fountain feature onto the main thoroughfare.
* **Jump 14 (Downtown Helipad Rooftop):** Drive through the multi-level garage to the top roof tier. Hit the billboard scaffolding ramp to vault over the elevated skybridge deck.
* **Jump 15 (Broadview Expressway Flyover):** A collapsed section of structural concrete on an unfinished overpass. Demands near-maximum speed in a supercar to bridge the 120-foot drop.
* **Jump 16 (Downtown Fire Station Alley):** A short metal ramp behind the station hose tower. Short runway space requires high-acceleration vehicles to clear the back alley wall.
* **Jump 17 (Financial Center Metro Track):** Located on an elevated rail maintenance access deck. Jump off the track terminus down onto the street level intersection.
* **Jump 18 (Court House Square Plaza):** A stone stair ledge on the western side of the civic building. Launch forward to land in the green park grounds beyond the perimeter wall.
* **Jump 19 (Central Arena Parking Garage):** Top floor of the sports complex parking facility. A sharp plywood ramp aims outward over the multi-lane highway below.
* **Jump 20 (North Downtown Rail Spur):** An abandoned train loading ramp along the urban freight corridor. Vaults over three sets of parallel rails.
* **Jump 21 (Downtown Riverbank East):** A concrete drainage outlet ramp on the Vice City River bank. Launches straight across the water toward the west bank parkland.
* **Jump 22 (High-Rise Hotel Rooftop Pool):** Take the express parking ramp to the 8th floor roof deck. Hit the wooden launch barrier to land in the rooftop pool of the neighboring hotel.
* **Jump 23 (Commercial Strip Delivery Bay):** A metal loading platform situated behind the shopping arcade. Rocket forward to clear the delivery yard security gates.
* **Jump 24 (Downtown Highway Interchange):** A maintenance truck ramp parked along the shoulder of the main urban expressway. Launches you completely over the lower loop road.
To understand the real-world architecture that inspired these dense downtown layouts, dive into our detail guide on [What City Is GTA 6 Based On? All Confirmed Leonida Locations and Real-World Miami Parallels](/news/what-city-is-gta-6-based-on-real-world-parallels-leonida-map).
> [ROOKIE MISTAKE TO AVOID]: Avoid equipping ultra-lowered race suspension when attempting rooftop-to-rooftop jumps. The reduced ground clearance causes your front splitter to slam into the top edge of takeoff ramps, destroying your forward momentum instantly.
### Zone 3: Port Vice Industrial & Shipping Docks (Jumps 25–35)
Port Vice is filled with heavy industrial machinery, ocean shipping containers, loading docks, and high-risk water gaps.
* **Jump 25 (Container Terminal Alpha):** A angled steel ramp resting against stacked blue shipping containers. Requires mid-range speed to land safely on top of the container row.
* **Jump 26 (Port Vice Drydock 1):** A wooden gangway ramp overlooking an active ship maintenance basin. You must cross the entire drydock void to touch down on the west wharf.
* **Jump 27 (Customs Warehouse Roof):** Accessible via an external loading ramp. Launching off the roof edge vaults your vehicle over the entry security checkpoint building.
* **Jump 28 (Port Vice Grain Elevator):** A gravel mound at the base of the concrete silos. Offers a straight launch angle toward the main harbour rail yards.
* **Jump 29 (South Basin Pier Ramp):** A wooden barge loading kicker positioned at the water's edge. Clear the narrow inlet channel to reach the southern fuel tank depot.
* **Jump 30 (Container Yard B Alley):** A yellow metal ramp tucked between high container stacks. Demands perfect alignment as side clearance is less than six feet wide.
* **Jump 31 (Port Vice Crane Yard):** An earth mound situated beneath a gantry crane leg. Vaults over the industrial rail spur into the central equipment staging yard.
* **Jump 32 (Intermodal Freight Facility):** A trailer bed ramp parked alongside the cargo train line. Launch across the moving or stationary boxcars to the west platform.
* **Jump 33 (Port Vice Perimeter Gate):** A collapsed security wall section. Hit the fallen concrete slab at high speed to bypass the main port entry gate completely.
* **Jump 34 (Fuel Storage Pier):** A wooden ramp at the end of the industrial pier. Requires landing past the outer concrete mooring pilings in the bay.
* **Jump 35 (Port Vice Bridge Approach):** A dirt embankment adjacent to the toll plaza. Launches your vehicle onto the upper highway deck lane.
For players exploring the criminal logistics of Port Vice beyond stunt jumps, review our breakdown of [GTA 6 Port Vice Contraband Warehouse Coordinates & Safehouses](/news/gta-6-port-vice-contraband-warehouse-coordinates-safehouses-mszy7paq).

*Using precision inputs on your controller during flight allows you to adjust pitch angles, guaranteeing clean four-wheel touchdowns.*
### Zone 4: Little Haiti, Stockyard & Rail Networks (Jumps 36–42)
This zone blends tight residential alleyways, scrap processing plants, and urban industrial infrastructure.
* **Jump 36 (Little Haiti Junkyard):** A crushed car stack acting as an improvised launch ramp. Requires high top speed to clear the junkyard perimeter wall.
* **Jump 37 (Stockyard Processing Facility):** A concrete loading dock ramp on the north side of the meat packaging complex. Vaults over the rail sidings.
* **Jump 38 (Little Haiti Canal North):** A dirt bank ramp along the drainage ditch channel. Jump straight over the culvert to land in the residential park lane.
* **Jump 39 (Lumber Yard Stacking Zone):** A timber log pile positioned near the sawmills. Takes you over the timber storage yard into the adjacent side street.
* **Jump 40 (Rail Yard Maintenance Shed):** Drive through the open shed doors onto a repair ramp kicker. Clears the main freight switching lines.
* **Jump 41 (Little Haiti Alley Rooftop):** An iron fire escape ramp at the back of a commercial block. Requires precise motorcycle alignment to avoid hitting telephone wires.
* **Jump 42 (Substation Perimeter Fence):** An earth mound pointing directly over the high-voltage electrical facility enclosure wall. Land cleanly in the rear service alley.
### Zone 5: Vice City International Airport & Highway Networks (Jumps 43–50)
The airport sector provides long open concrete runways, heavy baggage equipment ramps, and expansive highway interchanges ideal for breaking distance records.
* **Jump 43 (Airport Terminal 1 Access Ramp):** A mobile passenger stair unit left near the main terminal terminal apron. Vaults over the lower drop-off lane onto the upper deck.
* **Jump 44 (Runway 09 Right Kicker):** A wooden maintenance ramp along the southern runway edge. Demands extreme top speed in a hypercar to maximize air time duration.
* **Jump 45 (Baggage Handling Yard):** A yellow cargo loader ramp. Clear the baggage transport tugs and land in the main service lane.
* **Jump 46 (Airport Perimeter Security Fence):** A dirt pile built up against the southern security wall. Launching here carries your vehicle right over the razor wire out to the coastal road.
* **Jump 47 (Fuel Depot Runway Ramp):** A concrete earth berm near the aviation jet fuel tanks. Requires landing cleanly on the opposite taxiway without drifting into static fuel lines.
* **Jump 48 (Airport Highway Flyover South):** A broken barrier section on the airport expressway feeder bridge. Clear the lower access loop road completely.
* **Jump 49 (Terminal 3 Roof Level):** Accessible through the main airport parking deck. Take the top kicker ramp to launch directly onto the main terminal roof surface.
* **Jump 50 (Escobar Channel Overpass):** A dirt construction launch mound sitting between airport perimeter access routes. Crosses the wide drainage canal to complete the master sequence.
---
## Master Data Table: All 50 Vice City Stunt Jumps Telemetry
Below is the definitive reference table covering target zones, recommended vehicle setups, clearance distances, and difficulty ratings for every stunt jump across Vice City.
| Jump # | Region Location | Ramp Construction Type | Ideal Vehicle Class | Target Distance / Airtime | Difficulty Rating |
| :--- | :--- | :--- | :--- | :--- | :--- |
| **01** | Ocean Drive South | Dirt Mound | Tuned Sports Coupe | 85 Feet / 1.8 Sec | ★★☆☆☆ |
| **02** | Ocean Beach Pier | Wooden Deck Kicker | Dirt Bike / Motorcycle | 110 Feet / 2.2 Sec | ★★★☆☆ |
| **03** | Washington Beach Alley | Trailer Platform | AWD Sports Sedan | 75 Feet / 1.5 Sec | ★★☆☆☆ |
| **04** | Starfish Bridge Bank | Earth Embankment | Muscle Car / Coupes | 120 Feet / 2.4 Sec | ★★★☆☆ |
| **05** | North Beach Rooftop | Plywood Ramp | Hypercar / Supercar | 160 Feet / 3.0 Sec | ★★★★☆ |
| **06** | Vice Point Promenade | Concrete Planter Ledge | Tuned Sports Coupe | 90 Feet / 1.7 Sec | ★★☆☆☆ |
| **07** | Vice Point Mall Garage | Concrete Barrier Break | Performance SUV | 105 Feet / 2.0 Sec | ★★★☆☆ |
| **08** | Haulover Inlet Bridge | Structural Gap | Hypercar | 195 Feet / 3.6 Sec | ★★★★★ |
| **09** | Ocean Drive North | Landscaping Timber | Dirt Bike | 80 Feet / 1.6 Sec | ★☆☆☆☆ |
| **10** | Washington Canal Bank | Dirt Kick Mound | Off-Road Truck | 115 Feet / 2.1 Sec | ★★★☆☆ |
| **11** | Construction Yard | Soil Dump Mound | AWD Sports Sedan | 95 Feet / 1.8 Sec | ★★☆☆☆ |
| **12** | Marina Bay Dock | Wooden Loading Ramp | Sports Car | 130 Feet / 2.5 Sec | ★★★☆☆ |
| **13** | Downtown Office Plaza | Steel Maintenance Ramp | Tuned Sports Coupe | 100 Feet / 1.9 Sec | ★★☆☆☆ |
| **14** | Downtown Helipad Roof | Billboard Scaffolding | Hypercar | 210 Feet / 3.8 Sec | ★★★★★ |
| **15** | Broadview Expressway | Overpass Concrete Gap | Hypercar | 230 Feet / 4.1 Sec | ★★★★★ |
| **16** | Downtown Fire Station | Short Metal Ramp | High-Torque AWD | 65 Feet / 1.3 Sec | ★★★☆☆ |
| **17** | Financial Metro Rail | Track Terminus Ledge | Dirt Bike / Motorcycle | 140 Feet / 2.7 Sec | ★★★★☆ |
| **18** | Court House Square | Stone Stair Edge | Muscle Car | 85 Feet / 1.6 Sec | ★★☆☆☆ |
| **19** | Central Arena Garage | Plywood Barrier Extension | Sports Car | 150 Feet / 2.8 Sec | ★★★★☆ |
| **20** | North Downtown Rail | Abandoned Freight Dock | AWD Sports Sedan | 110 Feet / 2.2 Sec | ★★★☆☆ |
| **21** | Downtown Riverbank | Drainage Outlet Berm | Performance SUV | 135 Feet / 2.6 Sec | ★★★☆☆ |
| **22** | High-Rise Hotel Deck | Plywood Roof Barrier | Hypercar | 180 Feet / 3.3 Sec | ★★★★★ |
| **23** | Delivery Bay Ramp | Metal Dock Platform | Tuned Sports Coupe | 70 Feet / 1.4 Sec | ★★☆☆☆ |
| **24** | Expressway Shoulder | Maintenance Truck Bed | Supercar | 175 Feet / 3.2 Sec | ★★★★☆ |
| **25** | Terminal Alpha | Steel Ramp Platform | Sports Car | 90 Feet / 1.7 Sec | ★★☆☆☆ |
| **26** | Port Vice Drydock 1 | Wooden Gangway Kicker | High-Torque AWD | 165 Feet / 3.1 Sec | ★★★★☆ |
| **27** | Customs Warehouse Roof | External Roof Extension | Sports Sedan | 125 Feet / 2.3 Sec | ★★★☆☆ |
| **28** | Port Grain Elevator | Industrial Gravel Dump | Off-Road Bike | 100 Feet / 1.9 Sec | ★★☆☆☆ |
| **29** | South Basin Pier | Timber Barge Kicker | Tuned Sports Coupe | 145 Feet / 2.7 Sec | ★★★★☆ |
| **30** | Container Yard B | Yellow Metal Wedge | High-Torque AWD | 80 Feet / 1.5 Sec | ★★★★☆ |
| **31** | Crane Staging Yard | Earth Berm | Muscle Car | 110 Feet / 2.0 Sec | ★★★☆☆ |
| **32** | Intermodal Facility | Trailer Bed Kicker | Dirt Bike | 130 Feet / 2.4 Sec | ★★★☆☆ |
| **33** | Port Perimeter Wall | Fallen Wall Slab | Sports Car | 105 Feet / 1.9 Sec | ★★☆☆☆ |
| **34** | Fuel Storage Pier | Wooden Mooring Ramp | Hypercar | 190 Feet / 3.5 Sec | ★★★★★ |
| **35** | Port Toll Approach | Dirt Highway Shoulder | Performance SUV | 120 Feet / 2.2 Sec | ★★★☆☆ |
| **36** | Haiti Junkyard | Crushed Vehicle Wedge | Tuned Muscle Car | 115 Feet / 2.1 Sec | ★★★☆☆ |
| **37** | Stockyard Loading Dock | Concrete Terminal Ramp | Sports Sedan | 100 Feet / 1.8 Sec | ★★☆☆☆ |
| **38** | Haiti Canal North | Drainage Canal Edge | Off-Road Bike | 90 Feet / 1.6 Sec | ★★☆☆☆ |
| **39** | Sawmill Lumber Yard | Timber Stacking Ramp | Performance SUV | 85 Feet / 1.5 Sec | ★★☆☆☆ |
| **40** | Rail Shed Interior | Shed Repair Platform | High-Torque AWD | 125 Feet / 2.3 Sec | ★★★☆☆ |
| **41** | Haiti Fire Escape | Iron Ramp Extension | Dirt Bike | 95 Feet / 1.7 Sec | ★★★★☆ |
| **42** | Substation Wall | Earth Mound | Sports Car | 105 Feet / 1.9 Sec | ★★☆☆☆ |
| **43** | Terminal 1 Apron | Mobile Passenger Stairs | Hypercar | 160 Feet / 2.9 Sec | ★★★★☆ |
| **44** | Runway 09 Right | Maintenance Ramp | Hypercar / Supercar | 250 Feet / 4.5 Sec | ★★★★★ |
| **45** | Baggage Cargo Yard | Yellow Tug Loader Ramp | AWD Sports Coupe | 110 Feet / 2.0 Sec | ★★☆☆☆ |
| **46** | Airport Security Wall | Dirt Construction Berm | Sports Car | 140 Feet / 2.5 Sec | ★★★☆☆ |
| **47** | Aviation Fuel Depot | Concrete Berm Barrier | Supercar | 170 Feet / 3.1 Sec | ★★★★☆ |
| **48** | Airport Flyover South | Concrete Overpass Gap | Hypercar | 220 Feet / 4.0 Sec | ★★★★★ |
| **49** | Terminal 3 Rooftop | Roof Level Launch | Sports Car | 150 Feet / 2.7 Sec | ★★★★☆ |
| **50** | Escobar Channel Bridge | Canal Construction Mound | High-Torque AWD | 185 Feet / 3.4 Sec | ★★★★☆ |
---
## Tactical 100% Completion Route Strategy
Completing all 50 stunt jumps in a single uninterrupted run demands an efficient route that minimizes travel time between sectors and keeps police heat to a minimum.
When managing your gear and weapons across long jumps and vehicle swaps, keep in mind how carrying loadout affects player movement. Check out our guide on the [GTA 6 Weapon Inventory System: Will Guns Be Stored in Car Trunks Like RDR2?](/news/gta-6-weapon-inventory-system-rdr2-car-trunks) for full details on equipment mechanics.
```
START: Ocean Drive South (Jump 01)
└──> Vice Beach & Vice Point Coast (Jumps 02–12)
└──> Downtown High-Rise Sector (Jumps 13–24)
└──> Port Vice Shipping Docks (Jumps 25–35)
└──> Little Haiti & Industrial Rail (Jumps 36–42)
└──> Airport Perimeter & Runways (Jumps 43–50) [FINISH]
```
### Route Phase 1: Ocean Drive to Vice Point (Jumps 01–12)
Begin at the southern tip of Ocean Beach. Use a responsive mid-tier sports car like the Pfister Comet to clear the coastal hotel and promenade jumps. The open beaches provide easy space to recover if you miscalculate a landing zone.
### Route Phase 2: Downtown Core (Jumps 13–24)
Switch to a vehicle equipped with strong acceleration and custom brakes. High-rise launches require short approach runs down narrow rooftops and parking structures. Maintain strict control over pitch angles during long drops to avoid destroying your vehicle's engine block on landing.
### Route Phase 3: Port Vice Industrial Sector (Jumps 25–35)
Port Vice presents unforgiving water hazards. Missing the dock targets on Jumps 26, 29, and 34 will drown your vehicle, forcing a respawn at the nearest hospital. Keep a fast motor bike stored nearby as a backup for narrow shipping container alleys.
### Route Phase 4: Little Haiti & Rail Depots (Jumps 36–42)
Traverse the central urban corridors using an all-wheel-drive platform. Watch out for train traffic along the freight spurs, and line up approach vectors early to prevent clipping perimeter fencing.
### Route Phase 5: Vice City International Airport (Jumps 43–50)
Finish your run on the wide tarmac stretches of the airport. The massive runway lengths allow you to max out top-tier supercars for maximum distance airtime on Jumps 44, 48, and 50.
---
## Rewards & In-Game Unlocks for Completing All 50 Stunt Jumps
Rockstar Games rewards dedicated drivers who master every ramp across Leonida. Clearing all 50 jumps awards tangible in-game advantages and achievements:
* **Trophy / Achievement Unlock:** Earn the *"Daredevil of Leonida"* Gold Trophy / 50 Gamerscore.
* **In-Game Cash Bonus:** Receive a total lump-sum payout of $100,000 deposited straight into your character's bank account upon hitting jump 50.
* **Exclusive Vehicle Custom